However, if you look around, you’ll see some tiles have items on them. When you enter a new page, there is a single line with lit-up tiles that leads straight to the boss fight (some obstacles might be in the way, but they are minimal). Map | Each page presents a new chapter, and every map is made up out of hexagonal tiles.Throughout the entire game, I enjoyed the soundtrack playing in the background and the sound effects. He’s this old little guy that reminded me of Yoda! Besides the art style, I immediately fell in love with the mystical and magical music that was playing when first launching Roguebook. Early in your adventure, you’ll meet Naddim, and he was probably one of my favorite characters graphic-wise. The enemies themselves looked very inventive, and each hero had its own characteristics. I loved the idea of the map being expanded by using ink (since you’re in a book, after all), and I enjoyed the designs on the cards. And luckily, the graphics during the actual gameplay continued to be very pretty. When the story was being told, I was focused mainly on how good and bright all the colors looked. I was absolutely crazy about the art style from the moment the intro started playing, and if we’re being totally fair: from the moment I laid eyes on the Steam page.
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